![]() That is until GTW became live, and Dan Phillips got in contact. It never happened…Īnd so Deadlock, after several dozen previews and incarnations, suffered an unfortunate death and was sentanced to life on its development disks. It was mentioned in an interview that the game would likely be resurrected after Last Ninja 3 and turned into a more Shinobi styled game. What also didn’t help was the fact that both Dan and Robin were dragged away to work on Last Ninja 3 (Dan on the Intro) and so the whole project was shelved for the time being and overall for the rest of its days. System 3 at the time were still confident to see this stunning blaster make a release, and even got Reyn to compose a set of tunes which were to be never used (Apart from one being cheekily used in their cartridge version of Myth). ![]() Fun was a crucial element in Cyberdyne’s production phases. This was the opinion of Cyberdyne, and they even admit that compared to Armalyte, this game was not fun to work on. Ultimately it all boiled down to the fact that the game had been wrapped up so much in its awesome visuals directed by Robin, that playability was terminal. It was essentially very much like a 8-bit version of Super Metroid! (Quite scarily actually!) Sadly it was to be the graphics which killed the game stone dead. We are talking major detail in a game from 1989/1990, from its realistic walking and jumping to its realistic gun recoil and reload animations. Deadlock was far ahead of its time and featured some of the most authentic and ambitious graphics and animational detail to feature in a C64 game. To say that the game was groundbreaking was an understatement. Even there was some sound effects by Martin Walker to add to Reyn’s music. It looked and promised to be a ground breaking game, with stunning visuals from Robin Levy, code from Dan Phillips and music by Reyn Ouwehand. It’s team was infact Cyberdyne Systems, the very people who did Armalyte. For many years we have been taunted with the fantastic screenshots from Zzap 64 and the infamous Cyberdyne Interviews.ĭeadlock was worked on for a number of months over the space of approximately 2 years and promised very much in the way of an Impossible Mission type game crossed with the likes of Trantor and Armalyte (With insights into the game from Zzap 64.). Now this is a GTW that has gone down in history as one of the most eagerly wanted games to appear on the C64 in some form.
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